Stats by Level

Stat L1 L2 L3
Damage
Base damage dealt to the target on hit.
7.5 9.75 12.75
Knockback
Knockback force applied to the hit target.
156 force 169 force 182 force
Projectile Speed
Projectile launch speed.
14.06 u/s 14.06 u/s 14.06 u/s
Range
Maximum projectile travel distance before expiry.
30 units 32 units 34 units
Cooldown
Time in seconds before this interaction can be used again.
7.8s 7.15s 6.5s
Cast Time
Windup delay in seconds before the interaction executes. 0 = instant.
0.68s 0.65s 0.63s
Projectile Count
Number of projectiles fired per cast.
4 5 6
Spread
Angular spread between multiple projectiles.
20 deg 20 deg 20 deg

How It Works

Fires a horizontal fan of projectiles spread across 20 degrees. Each projectile deals independent damage and knockback. Higher levels fire more projectiles (4, 5, then 6), increasing total potential damage significantly.

Tips

  • Most effective at short range where the spread still overlaps on a single target.
  • Landing all shots deals more total damage than Fireball at the same level.
  • Use at chokepoints where enemies cannot sidestep the spread.
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