Cluster
Fires a fan of projectiles that spread outward.
Buy 7g
Upgrade 1 8g
Upgrade 2 9g
Stats by Level
| Stat | L1 | L2 | L3 |
|---|---|---|---|
|
Damage
Base damage dealt to the target on hit. |
7.5 | 9.75 ▲ | 12.75 ▲ |
|
Knockback
Knockback force applied to the hit target. |
156 force | 169 force ▲ | 182 force ▲ |
|
Projectile Speed
Projectile launch speed. |
14.06 u/s | 14.06 u/s | 14.06 u/s |
|
Range
Maximum projectile travel distance before expiry. |
30 units | 32 units ▲ | 34 units ▲ |
|
Cooldown
Time in seconds before this interaction can be used again. |
7.8s | 7.15s ▼ | 6.5s ▼ |
|
Cast Time
Windup delay in seconds before the interaction executes. 0 = instant. |
0.68s | 0.65s ▼ | 0.63s ▼ |
|
Projectile Count
Number of projectiles fired per cast. |
4 | 5 ▲ | 6 ▲ |
|
Spread
Angular spread between multiple projectiles. |
20 deg | 20 deg | 20 deg |
How It Works
Fires a horizontal fan of projectiles spread across 20 degrees. Each projectile deals independent damage and knockback. Higher levels fire more projectiles (4, 5, then 6), increasing total potential damage significantly.
Tips
- Most effective at short range where the spread still overlaps on a single target.
- Landing all shots deals more total damage than Fireball at the same level.
- Use at chokepoints where enemies cannot sidestep the spread.