Stats by Level

Stat L1 L2 L3
Damage
Base damage dealt to the target on hit.
8 11 15
Knockback
Knockback force applied to the hit target.
240 force 260 force 280 force
Projectile Speed
Projectile launch speed.
Range
Maximum projectile travel distance before expiry.
Cooldown
Time in seconds before this interaction can be used again.
Cast Time
Windup delay in seconds before the interaction executes. 0 = instant.
Redirect Count
Number of times the projectile seeks a new target after the initial hit.
2 2 3
Redirect Delay
Delay in seconds between the previous hit and the next redirect.
Redirect Radius
Search radius for the next redirect target.
Redirect Lifespan 0
Despawn-time multiplier for the projectile after the first redirect.
Redirect Lifespan 1
Despawn-time multiplier for the projectile after the second redirect.
Redirect Lifespan 2
Despawn-time multiplier for the projectile after the third redirect.

How It Works

Fires a projectile that automatically re-targets after each hit. After striking a player, the orb seeks the nearest enemy within a large radius and launches again after a short delay. Hits 2-3 times depending on level.

Tips

  • Works best in multi-player fights where the orb can bounce between several enemies.
  • Each redirect has its own lifespan. Enemies who sprint away after the first hit may escape.
  • The redirect delay gives targets a brief window to get out of range.
← All spells