Haunt
Fires a projectile that re-targets after each hit.
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Upgrade 1 9g
Upgrade 2 10g
Stats by Level
| Stat | L1 | L2 | L3 |
|---|---|---|---|
|
Damage
Base damage dealt to the target on hit. |
8 | 11 ▲ | 15 ▲ |
|
Knockback
Knockback force applied to the hit target. |
240 force | 260 force ▲ | 280 force ▲ |
|
Projectile Speed
Projectile launch speed. |
– | – | – |
|
Range
Maximum projectile travel distance before expiry. |
– | – | – |
|
Cooldown
Time in seconds before this interaction can be used again. |
– | – | – |
|
Cast Time
Windup delay in seconds before the interaction executes. 0 = instant. |
– | – | – |
|
Redirect Count
Number of times the projectile seeks a new target after the initial hit. |
2 | 2 | 3 ▲ |
|
Redirect Delay
Delay in seconds between the previous hit and the next redirect. |
– | – | – |
|
Redirect Radius
Search radius for the next redirect target. |
– | – | – |
|
Redirect Lifespan 0
Despawn-time multiplier for the projectile after the first redirect. |
– | – | – |
|
Redirect Lifespan 1
Despawn-time multiplier for the projectile after the second redirect. |
– | – | – |
|
Redirect Lifespan 2
Despawn-time multiplier for the projectile after the third redirect. |
– | – | – |
How It Works
Fires a projectile that automatically re-targets after each hit. After striking a player, the orb seeks the nearest enemy within a large radius and launches again after a short delay. Hits 2-3 times depending on level.
Tips
- Works best in multi-player fights where the orb can bounce between several enemies.
- Each redirect has its own lifespan. Enemies who sprint away after the first hit may escape.
- The redirect delay gives targets a brief window to get out of range.