Homing
Fires a projectile that tracks the nearest enemy.
Buy 7g
Upgrade 1 8g
Upgrade 2 9g
Stats by Level
| Stat | L1 | L2 | L3 |
|---|---|---|---|
|
Damage
Base damage dealt to the target on hit. |
10 | 13 ▲ | 17 ▲ |
|
Knockback
Knockback force applied to the hit target. |
240 force | 260 force ▲ | 280 force ▲ |
|
Projectile Speed
Projectile launch speed. |
25 u/s | 26 u/s ▲ | 27 u/s ▲ |
|
Range
Maximum projectile travel distance before expiry. |
20 units | 22 units ▲ | 24 units ▲ |
|
Cooldown
Time in seconds before this interaction can be used again. |
6s | 5.5s ▼ | 5s ▼ |
|
Cast Time
Windup delay in seconds before the interaction executes. 0 = instant. |
0.45s | 0.45s | 0.45s |
|
Homing Strength
Homing turn rate per tick. 0 = straight, 1 = instant lock-on. |
– | – | – |
How It Works
Fires a self-guiding projectile that continuously steers toward the nearest enemy. The homing correction is very tight and difficult to dodge at close range.
Tips
- At long range, fast-moving targets can sometimes outrun or curve the projectile into a wall.
- Effective for pressuring retreating opponents who are low on health.
- Projectile Speed upgrades make Homing even harder to evade.