Stats by Level

Stat L1 L2 L3
Damage
Base damage dealt to the target on hit.
10 13 17
Knockback
Knockback force applied to the hit target.
240 force 260 force 280 force
Projectile Speed
Projectile launch speed.
25 u/s 26 u/s 27 u/s
Range
Maximum projectile travel distance before expiry.
20 units 22 units 24 units
Cooldown
Time in seconds before this interaction can be used again.
6s 5.5s 5s
Cast Time
Windup delay in seconds before the interaction executes. 0 = instant.
0.45s 0.45s 0.45s
Homing Strength
Homing turn rate per tick. 0 = straight, 1 = instant lock-on.

How It Works

Fires a self-guiding projectile that continuously steers toward the nearest enemy. The homing correction is very tight and difficult to dodge at close range.

Tips

  • At long range, fast-moving targets can sometimes outrun or curve the projectile into a wall.
  • Effective for pressuring retreating opponents who are low on health.
  • Projectile Speed upgrades make Homing even harder to evade.
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