Stats by Level

Stat L1 L2 L3
Damage
Base damage dealt to the target on hit.
10 13 17
Knockback
Knockback force applied to the hit target.
240 force 260 force 280 force
Detonation Damage
Damage dealt by the detonation AoE.
20 24 28
AoE Radius
Radius of the area-of-effect explosion or selection zone.
Cooldown
Time in seconds before this interaction can be used again.
16s 14s 12s
Cast Time
Windup delay in seconds before the interaction executes. 0 = instant.
0.9s 0.9s 0.9s

How It Works

Fires an instant beam that strikes the first enemy in its path with no travel delay. The initial hit deals standard damage, then triggers a small area detonation for bonus damage around the impact point. Requires a brief cast windup before firing.

Tips

  • The beam is hitscan. Aim directly at your target, no leading required.
  • The cast windup animation is visible to enemies, giving them a brief window to sidestep.
  • The detonation blast can hit multiple clustered enemies even if only one is in the beam path.
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