Stats by Level

Stat L1 L2 L3
Damage
Base damage dealt to the target on hit.
2.5 3.5 5
Knockback
Knockback force applied to the hit target.
45 force 50 force 55 force
Projectile Speed
Projectile launch speed.
15 u/s 16 u/s 17 u/s
Range
Maximum projectile travel distance before expiry.
15 units 15 units 15 units
Cooldown
Time in seconds before this interaction can be used again.
8s 7.5s 7s
Cast Time
Windup delay in seconds before the interaction executes. 0 = instant.
0.5s 0.5s 0.5s

How It Works

Fires a cascading projectile that splits into smaller fragments on each impact, creating three tiers of projectiles. Each tier deals modest damage with light knockback. Total damage accumulates as multiple fragments hit the same target.

Tips

  • Most effective at close range where all three fragment tiers can reach the same target.
  • The cascade pattern makes it difficult to dodge completely. At least some fragments almost always connect.
  • Pair with Root to ensure all tiers land on a stationary target for maximum damage.
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